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Donkey kong 3 speedrun
Donkey kong 3 speedrun












donkey kong 3 speedrun

But, apparently I'm wrong and many people on the discussion page for the game are claiming it can be done in real time, although it does require you to be pixel perfect: here. Looking at this and guessing, I'd say he used the two direction glitch (i.e. You could always try to contact the maker and ask him what he thinks about doing those in real time. As for the last level, it's probably pixel perfect input that allows him to remove the gold blocks without having to cross and jump back over. But i think i will cut at least 2-4 sec away my time if everythings went perfectly. I not sure is these things versio differences. This seems as well impossible because block going broken until when i am walking over it so it requires me jump to back over gap. there is probably youtube server trouble.Īs far as i remember when i watch through this TAS run once he make insanely fast turns when he break golden blocks. (when this video play again) It somereason not play right now, but hopefully later.

donkey kong 3 speedrun donkey kong 3 speedrun

Level 3 i need check TAS route more carefully. Yeah this glitch will save about 10 seconds, but i not got it working on my versio. I am trying make it several times a today, but it doesn,t start climb like TAS? Is this TAS run done on Nes-versio? I am already watch old TAS runs, so i not know all trick at all. Well i check out some things with TAS run. Go ahead and record and submit the first three levels and cut it off at the end of that scene I guess. Granted, Kung Fu had more of an ending screen, but it's similar right? Well, if that's the case, it might be accepted under the same terms as Kung Fu. and then the game loops (goes back to the first level and after beating third donkey kong will fall down etc.). if you complete the third level, donkey kong will fall down and you will see mario and princess reunited and a nice little pink heart in between them. IIRC there is no endscreen and it just loops that's why I thought it wouldn't be accepted on SDA, but like I said, I might be wrong about that. Join in if you have an opinion, as I think Donkey Kong falls into this category: Also, there's a discussion about games like this and having a speedrun that ran to a better defined end such as a kill screen or max score. You can help Donkey Kong Wiki by expanding it.Oh, is there actually on ending screen of some sort? I thought it just looped without a break. Only kidding!" This article or section is a stub. In Donkey Kong Land 2, Snapjaw is gone, but if the water is touched, the Kongs will automatically get hurt. It is possible to move out of the way in time before Snapjaw strikes. When one of the Kongs touch it in Donkey Kong Country 2, Snapjaw will quickly attempt to bite the leading character. This stage has rising water with a Snapjaw inside the water. It is preceded by Rattle Battle and has Bramble Blast come after it in the original but goes on to the boss battle, Kleever's Kiln in the remake. Slime Climb is the fifth stage in Krem Quay, the tenth stage in Krem Cauldron,the seventeenth in Donkey Kong Country 2: Diddy's Kong Quest and the sixteenth in Donkey Kong Land 2. Snapjaw, Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers, Kannonsĭonkey Kong Country 2: Diddy's Kong Quest Krem Quay ( Donkey Kong Country 2: Diddy's Kong Quest)įeatures continuously rising Snapjaw-inhabited (DKC2) / fatal (DKL2) water














Donkey kong 3 speedrun