

Other tower challenges required tools that also required killing creatures for the necessary crafting materials.

You need to kill a gorehorn to get a gorehorn crest. You need a gorehorn crest to craft a bone shovel. You need to craft a bone shovel to dig up the chest. One such tower challenge directs you to a different island (marked on the map) where you need to dig up a buried chest that contains a key to the tower.
#Windbound map update#
But the tower challenges that the update had added created a potential problem. This was perfectly reasonable before the Loathing update because tower progression was simple- find each tower, climb to the top, and press a button. For example, the Pacifist achievement requires that you finish the game without crafting any weapons or killing any creatures. As I started to look into the remaining achievements, it seemed to me that some of these changes might have caused conflicts. It added new enemies, new items, new abilities, end of chapter bosses, and minor challenges to each of the towers. This update was a pretty significant overhaul to the game. I was in occasional contact with Saurvivalist to ask some basic questions/pick his brain as things popped up and something became immediately clear- the game was different for me than when he had played through it.Īfter searching around a bit, I found that there was a large update to the game called the Loathing. This was going to be a slow, thorough playthrough with the intention of accomplishing all of the comprehensive and long term tasks, intending to leave restrictive or specific tasks for subsequent playthroughs. Fortunately, all achievements can be unlocked in Adventurer mode.Īs I progressed through my first playthrough, I started to get a handle on crafting, exploration, enemies, and the general flow of the game. The game is roguelite in nature but has two difficulty settings- Adventurer mode is much more forgiving, allowing you to start from your current chapter upon death, whereas Survivalist mode is a true roguelite experience, making it so your run ends upon death. Along the way you need to find enough food to stave of hunger, battle the wind as you sail from island to island, and manage a limited inventory as you craft various tools and weapons. You must work your way through five chapters, each with the same formula- explore islands in a procedurally generated oceanic world, gather resources to craft items, find and activate three towers, then take the exit to the next chapter. The basic gist is that your character, Kara, awakens after a storm to find herself alone and stranded on a tropical island. So even though there wasn't much info to be found about the game itself in terms of guides or progression advice, I figured I'd be able to get it all figured out eventually. I wasn't really sure what I was getting into but it seemed like a decent enough game and, most importantly, the achievements were confirmed to work. After poking around on a dummy account and reaching out to Saurvivalist for some basic progression suggestions, I set off on my Windbound adventure.įirst and foremost- this game is beautiful. I keep a short list of candidates and decided to give Windbound a look. After completing Shadows Awakening, I began my usual hunt for the next game to play. He has since deleted and remade his account so all of his prior game progress has been purged from the site, including his Windbound completion.įast forward to the end of July. After notifying the devs, the game was eventually updated and he then went through and unlocked everything, showing that the game was indeed completable. There were a few with zero unlocks on TA that showed unlock percentages on Xbox, which made me optimistic that they weren't broken.Įarlier this year, Saurvivalist posted in the game forum that some of the achievements were indeed broken.

Like with almost everything I buy, this languished in my backlog for months while I followed the discussion concerning whether or not all of the achievements worked.
